

About Me
Hi there, I'm Tyler. I've been tinkering with computers and programs since I was 12. Coding became a real passion for me back in 2019 when I started creating mods and collaborating with teams for the game Arma 3. These days, I spend my time working on mods for Arma Reforger and whipping up basic Python scripts. I'm certified in C++, C#, and SQL, and I'm pretty handy with Python and SQF too. Just your average tech enthusiast trying to make cool stuff!
Arma 3 New Vegas


Projects
Arma 3 New Vegas was a server with over 300+ players. I was the lead developer on this project, we ended up providing a unique experience not seen before in Arma 3 using the aftermath mod. Using the Altis Life framework I was able to store player data in an SQL database, create an engaging role-play experience, and have multiple factions, preset, and player-created factions that created a dynamic experience only we could provide.
Password Generator
I've made a password generator using TRNG and Python to make custom passwords for myself. After the password is created it automatically emails me the new passwords list in a password encrypted archive.
File Organizer
I've made a file organizer for my computer that runs in the background using a Windows task scheduler. It's made in Python and uses a dictionary to keep track of file names and their locations.


Coalition Lobby
Engineered an optimized lobby and server architecture in the Enfusion engine using Enforce Script, a C#-adjacent language, to reduce overhead and enhance performance. Integrated modular custom systems directly into the core gamemode, enabling reliable support for 128-player sessions. Features include dynamically generated faction ORBATs, a player-driven slotting system, and structured game phases—briefing, slotting, gameplay, and AAR—designed to streamline setup and coordination for large-scale multiplayer scenarios.


Coalition Gear Script
Co-developed a dynamic gear and loadout system that streamlines faction creation by using structured config files, reducing setup time from hours to minutes. The system enables full customization of uniforms, weapons, attachments, and equipment, down to the individual role level. This significantly improved workflow efficiency and allowed mission designers to rapidly build and scale complete, consistent factions for large-scale scenarios.
Drone Framework
Developed a realistic drone framework with line-of-sight signal strength, terrain-aware interference, jamming, and auto-reconnect. Implemented dynamic recon target population and DJI/FPV-style HUDs, alongside a custom Drone Controller built on client-authoritative physics and net code. The jamming system models real-world behavior by degrading signal strength rather than outright blocking, allowing operators closer to their drones than a jammer to maintain control.



Coalition VON
Developed a replacement VOIP system for Arma Reforger that integrates directly with TeamSpeak, providing a more immersive and scalable alternative to the base game’s voice chat. Features include proximity-based speech, realistic occlusion through buildings and vehicles, and fully simulated faction radios. Supporting larger player counts and higher fidelity communication than the stock system.